Max & the Midknights: Episode list
Unsatisfied with the troubadour lifestyle, Max dreams of becoming a knight. After escaping from a thief, Max and Uncle Budrick go to Byjovia, Budrick's hometown, but when they arrive, it is not as Uncle Budrick remembers it.
When Uncle Budrick is held captive as King Gastley's jester, it's up to Max to rescue him from the castle's dungeon, with a little help from her newest pals, Simon, Millie, Kevyn, and world-renowned wizard, Mumblin.
Things take an unexpected turn when Max and the Midknights attempt to break into the castle to save Uncle Budrick. Meanwhile, Uncle Budrick entertains King Gastley like his life depends on it.
Chaos ensues as Max & the Midknights try to break Uncle Budrick out of the castle before he is beheaded. With Mumblin's help, they narrowly escape King Gastley's clutches and later learn from Kevyn that King Conrad is alive!
As King Gastley searches the kingdom for Max and the others, Max & the Midknights learn about a prophecy and devise a plan to escape from Byjovia to find the missing King Conrad.
Knowing there's a prophecy written about her, Max feels confident that the Midknights' quest will be a success; her confidence is dashed when Uncle Budrick is captured by a hungry chef and the Midknights face off with a pair of ferocious trolls.
After their run-in with the trolls, Max decides to play it safe and lead the Midknights down a seemingly serene garden trail; unfortunately, Max's choice causes the quest to take a turn when the gang encounters an unexpected obstacle.
Max and the Midknights unwittingly make camp in a graveyard and are surprised when zombies emerge from the ground and attack; they retreat to a cave, where they find a once-noble knight of Byjovia whose courage was magically stolen.
Max and the Midknights go to Fendra's cottage to retrieve Sir Gadabout's stolen courage; Millie makes a discovery, but their search for Sir Gababout's courage is interrupted when Fendra returns home.
After battling Fendra, Max is determined to get far away from the evil sorceress, even if it means leading the tired Midknights through a snowy mountain; unfortunately, this new journey has dire consequences for Max and her friends.
Max comes face-to-face with an imprisoned dragon and must decide between slaying the dragon to fulfil the prophecy, or doing the right thing and freeing him.
As Max is trapped in a haunting fever dream, the rest of the Midknights find themselves in the magical home of dragons, where they must race against the clock to find a way to save Max from the venom that is quickly taking hold.
Max is re-energized to find King Conrad and save Byjovia, but the Midknights' quest is interrupted by a strange boy trapped in a tower. Meanwhile, Millie deals with the repercussions of using dark magic.
As Max and the Midknights struggle to complete their quest, Mumblin reappears with shocking news, revealing the truth about King Conrad's disappearance, and they soon learn that the threat to Byjovia is even closer than they thought.
As Max reels from failing her quest and losing Mumblin, she loses all hope, and it's down to Uncle Budrick to inspire her not to give up. Meanwhile, Millie grows closer to Fendra, and learns how she came to be an all-powerful sorceress.
With renewed hope, Max, Simon, and Uncle Budrick are ready to take back Byjovia, until they realize that Kevyn is missing; Fendra traverses her old haunts looking for ingredients for her evil spell.
Max, Simon, Kevyn, and Uncle Budrick infiltrate Byjovia in disguise, but their plan goes awry when they're swept into Fendra's tournament to find a true knight's courage; a tiny Alice and Nolan attempt to cross the throne room.
Newly reunited, Max and the Midknights break into the castle to find King Conrad and encounter an unexpected obstacle; Fendra finds her courage, as the tournament comes to a shocking close.
In a battle of good vs. evil, Max and the Midknights team up with some unexpected allies to take Fendra down once and for all; their plans are thwarted when Fendra reveals a few tricks up her sleeve that put all of Byjovia in danger.
In a heart-pounding finale, Fendra completes her spell and reigns supreme over Byjovia. The Midknights struggle to regroup after Max takes a devastating blow.
After a raucous season, Max and the Midknights are back in Byjovia and ready for action.
When the Gnomes of Tresk are kidnapped by a mysterious evil, Max and the Midknights volunteer to save them; Max's plans for her second quest go awry when she learns not all the Midknights are as eager as she is to go on the mission.
As Max and the Midknights sail across the sea on their quest, they get spooked when Uncle Budrick claims there's a ghost on board their ship; Mumblin fears someone is out to get him.
After being blown off course, the Midknights navigate a set of treacherous waterfalls as they try to reach the Gnomes of Tresk. Meanwhile, Mumblin pleads for his freedom in Wizard Court where the odds are stacked against him.